If blogs are avenues of declaration, then allow me to tell you that I’m currently playing a massively multiplayer online role playing game, otherwise abbreviated very conveniently as MMORPG. I used to shed away from games like these due to their time consuming nature, since they mimic life in ways that can surprise strangers to the genre, but time isn’t a huge concern anymore.
These games are caught in a very unique position where they have to balance between including real social effects such as consequences and arranging content to be as entertaining as possible. It’s a tough scale to balance, one that logically cannot be done, but is being done nonetheless.
And I simply cannot understand how.
The easy answer to why such games are immensely popular is that they provide a form of escape from the dull rigidities of life, providing another realm for people to explore and do things that would otherwise be impossible. From casting spells, leading a horde of warriors, commanding a fleet of ships, these are less than a fraction of what one can do in these games, and it’s easy to jump to the conclusion that it’s the reason why they continue to enthral millions of people.
Social aspects come very strongly into play here too. With the ability to customize how you look in-game, aspects that alienate people (especially those that are beyond one’s ability to change) can be removed altogether, and that provides an amazing avenue of escapism. A platform where your decisions are the only reasons why you succeed or fail, at least within the confines of the game; that is beyond what life can offer in the foreseeable future.
It’s not difficult to see, with the aforementioned examples, why such games are popular. But they do not offer a good explanation as to why they are more popular than other genres, and while I am vividly aware of other reasons (such as having an impact on a persistent world where other players can appreciate the changes) that contribute to the popularity, I believe there must be a greater, perhaps even higher, reason behind this arcane calling towards them.
MMORPGs mimic life extremely closely, and I don’t refer to the spells or the inability to die for good (even then, there are games where you can). The properties of life are translated almost perfectly into them, and that is why most people call playing such games leading a second life. Making a wrong decision hurts, whereas a right one can reward immensely; your actions can be severe or light; you can fall or rise to greatness. You get the idea, it’s about repercussions and how they can reverberate through the game world without any real consequence.
It’s paradoxical to think of it that way, but I enjoy the notion that I can make mistakes without being punished too severely. I like the fact that there are consequences, but are limited to the virtual world, and that’s both appealing and the fabric that holds such communities together. You have the random person that (knowing nothing can really be done to him or her) intentionally causes trouble for the rest, but much more people that commit to improving without the fear of making mistakes.
Perhaps a metaphor would be wise. Try pushing two books of similar thickness towards each other; push hard enough and they are forced upwards. The same effect applies in these communities. Without the fear of being forced into oblivion should a mistake occur, communities within the realms can work, experiment and innovate together to foster a better environment.
One could really nitpick with me and tell me my theory is related to escapism, but I don’t think so. In fact, I think it’s the very opposite of that. Games such as this succeed because participants rush head first into putting very real hours into intangible projects, they allow players to embrace motivations, social norms, build communities that are as real to them as life is to us. Perhaps that is why they succeed enormously, where players keep going back, because it isn’t about escaping, it’s about having no fear of failing.
Now all we need to do is replicate that in our lives.